Listed below approximately in the order they are planned to be implemented in. These features may or may not be implemented at some unspecified time in the future. Exporting DTS collision is not yet supported.Logging with descriptive error and warning messages to help you correct problems with the brick.BLB files: extraneous zeros are not written at the end of floating point values and if possible, they are written as integers Terse file writing: exclude optional lines from the BLB file.edge split) during export: does not affect objects in the. Change brick scale during export: does not affect objects in the.Change brick rotation during export: does not affect objects in the.Selective object export: selection, visible layers, entire scene.Arbitrary brick grid rotation, however, is not supported.This allows you to easily create multiple bricks in the same file in any location in the 3D space and the bricks still export correctly as expected.Object locations relative to the Blender grid are irrelevant: the brick bounds define the brick grid origin (however it is highly recommended to align the brick bounds object with the Blender grid for ease of use).Object locations relative to the origin of the world are irrelevant: the calculated center of the brick bounds acts as the new world origin.Object centers (orange dot) are irrelevant: calculations are performed using vertex world coordinates.Vertices are all relative to the defined or calculated brick bounds.Export multiple bricks from the same file.Multiple ways to define colors: materials, object names, vertex paint.Automatic UV calculation for all brick textures.Triangles are automatically converted to quads.Automatic (side texture only) or manual brick texture definition.Automatic area calculation for arbitrary brick grid shapes.Manually define hiding own and adjacent brick quads.Automatic calculation (full brick only) or manually defined.Automatic calculation or manually defined.The TOP brick texture has incorrect rotation in Blender.Automatically calculated UV coordinates for brick textures are rotated incorrectly.Automatically calculated UV coordinates for brick textures are distorted.It works on the principle of "what you see is what you get", the brick will look exactly the same in-game as it does in the 3D viewport *. A Blender add-on written in Python 3 for exporting Blockland bricks (.BLB files) directly from Blender 2.67 and newer without the need for intermediary formats or external programs.
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